
info
records
If you play on a smartphone, there are 2 sticks.The first one is for movement, the second one is for using abilities. The distance from the center of the second stick will determine how far away the point on the map will be, if the ability requires it.
Each ability except the last one does not consume energy, you just need to have enough energy to use it. The last ability consumes energy when used. Utility skills only have a cooldown. The main gameplay is using the first skill, getting enough energy for the second, and then using the last one.
Utility uses by pressing 'E'.
Courage hiddenly affects the strength of skills and the character, and is lost when receiving damage.
There is no so-called damage amount in the game. There is simply DAMAGE, let's imagine it as just a one damage. Any ability deals one damage. There are 2 ways to decrease or increase it. The one who deals damage is affected by the critical strike characteristic, which gives a chance to deal double damage. The one who receives damage may have the negative "FRAGILE" status, which doubles the damage received. So the maximum damage is 4 (for now).
The player starts with 3 lives, and regenerates them over time.
By default, you can't regenerate more than 3, but there are ways to bypass it (for example, "LUST FOR LIFE".).
If you have more than 3 lives, your status will be - "BLESSED".
There is another defensive mechanic in the game - "WARD". If you have a ward, when you receive damage it will be spent, triggers for receiving damage will not work in this case.
You can block damage by pressing space, each class has a different block chance and it can be increased in different ways.
You immediately enter a blocked state after pressing SPACE. Don't rely on the animation.
The units have an armor rating, which is calculated if there was no block, the armor rating gives a chance not to receive damage, the "PIERCE" characteristic helps to bypass the armor.
Enemies can also have armor and this "PIERCE".
In total you can have 6 items, 2 you take at the beginning, 2 you buy, 2 you find.
When killing enemies, you will get something:
Periodically a portal will appear where you can spend gold and grace to improve the character.
During the game, negative and positive statuses will be applied to you, for example: